Layer-by-layer welding rig · X/Y sweep + Z lift · test piece: solid 7×10×4 light-armor block
1 · Front Elevation — the gantry
Welder carriage rides vertical Z-pistons. Projector sits on a seed plate so layer 1 has something real to weld onto. The whole blueprint is projected at once, but only the supported layer can actually weld.
built (real)active / buildablelocked layerframe / pistons
2 · Top-Down — covering the 7×10 footprint
Two reliable ways to cover one layer. LEFT: a full-width welder row (7 wide) sweeping along the long axis — simplest, fewest missed blocks. RIGHT: a single/short welder doing a serpentine (boustrophedon) raster — cheaper but every turn is a chance to miss an edge block and stall the layer.
3 · Weld-zone geometry — "tighten the geometry"
This is about welder placement, not the blueprint. A welder's weld zone is a box (~1.5–2 large blocks). Keep that box centered on the active layer. If it straddles the boundary it bites into the layer above and starts welding it the moment support appears — before your sweep finishes the current pass.
weld zone (good)weld zone (straddling)tip: sit slightly LOW (bite the built layer below) rather than high
4 · Why it self-limits — support rule + pass cycle
A projected block can only weld when it touches a real block. So even though all 4 layers project at once, layer N+1 physically can't build until layer N exists. That's what gives you free layer-by-layer behaviour — no "single layer" projector setting needed.
5 · Control wiring — Timer ping-pong + Event Controller
Two timers loop forever: WELD a layer (~6 s), then LIFT exactly one block (velocity × time = 2.5 m). The Event Controller watches piston extension and, at the last layer, freezes the lift and runs one final weld window before shutting down. Fully vanilla — no Programmable Block.
6 · Small-grid seed — bridging large rig → small grid
You can't build small-grid blocks directly onto a large grid — they're separate grid systems. Bridge them with a large Advanced Rotor set to a small head, then build the small seed on that head. Power crosses the rotor (projector stays alive, often no battery needed); conveyor/items do NOT cross — feed those through the seed's connector. Small grid pitch = 0.5 m, so the lift step is 0.5 m/layer, not 2.5.
large gridrotor bridge / small seedconnector (clean undock)⚡ power crosses rotor · ⛔ items don't
7 · Movable welders — why they jam, and the fix
With a fixed seed and a movable welder row, the welders travel THROUGH the build's footprint. Sweeping one layer is fine — but the layer-STEP drives the welder bodies up into cells the solid build just filled → collision (the "welding below the tip / hitting what it welded" jam). Fix: don't step straight up. Retract out, step, extend back — a "peck" cycle. Or keep welders on the perimeter, outside the footprint entirely.
builtactive layercollision / weld sphererule: welder BODIES only move through empty cells
Space Engineers auto-builder reference · made for a solid 7×10×4 test piece · open in any browser